When we created The Curio Dept., we set out to build something different. We have over 30 years of combined experience in software and interactive design, and we knew we wanted to change the way software was built. We wanted to make it more productive for clients, more efficient for us and more enjoyable for everyone. This has led us to create a development process based on three principles:
Designing an app for iOS is like being a kid in a candy store. iOS devices have gorgeous screens, spectacular multimedia capability, and a wealth of sensors that make virtually anything possible. But when anything is possible, how do you decide what is necessary? We believe that the answer can be found by focusing ruthlessly on what the user needs. Building software means making hundreds of tiny decisions every day. To create a compelling experience, we make these decisions by asking, "What is best for the user?"
Building software is expensive, and you can't afford to make a bad investment. That's why we believe that successful software development is all about risk management. Creating anything innovative requires dealing with the unknown, and in software the unknown means risk to the budget. We work on the highest-risk areas of development first, when it's the cheapest, and we do repeated risk assessments at regular intervals throughout the project. We also provide working builds of the app throughout the project cycle, so that we can all can assess our progress.
When we work for a client, our goal is not to build an app; our goal is to solve the client's problem within their budget. We take that job very seriously. You're hiring us because we're the experts, and we feel that it's our duty to always give you a straight (but polite!) answer. We won't fall in love with our ideas, we won't be shy about our mistakes and we'll never tell you something because we think it's what you want to hear. You'll get the truth from us, always.